I'm checking to make sure you didn't bring down your own server by flooding it with too many API calls.pleaseadddrawgames wrote:What are you looking for specifically?
Avoid Crashing
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Re: Avoid Crashing
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Re: Avoid Crashing
Can you give me a little guidance what to look for?Kent Briggs wrote:I'm checking to make sure you didn't bring down your own server by flooding it with too many API calls.pleaseadddrawgames wrote:What are you looking for specifically?
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Re: Avoid Crashing
Load your event file into the Event Log Viewer utility:pleaseadddrawgames wrote:Can you give me a little guidance what to look for?
http://www.briggsoft.com/docs/pmavens/Utilities.htm
Use the Filter button to isolate the API calls. Count how many there are in the minutes before a crash.
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Re: Avoid Crashing
Do you have a recommended amount of API calls per min to stay under to help prevent the software from getting overloaded from API calls?Kent Briggs wrote:Load your event file into the Event Log Viewer utility:pleaseadddrawgames wrote:Can you give me a little guidance what to look for?
http://www.briggsoft.com/docs/pmavens/Utilities.htm
Use the Filter button to isolate the API calls. Count how many there are in the minutes before a crash.
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Re: Avoid Crashing
Keep an eye on the thread count as each API connection creates a temporary thread. You can either monitor the Thread column for PMServer.exe on the Processes tab in Windows Task Manager or use the System tab -> Log Settings -> Traffic interval setting to record the thread count to the Event Log at specified intervals. Trouble usually begins when the thread count gets above 2000 or so, especially in the 32-bit editions.rousepoker wrote:Do you have a recommended amount of API calls per min to stay under to help prevent the software from getting overloaded from API calls?