Tournament options?

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TheMark
Posts: 16
Joined: Wed Feb 02, 2011 5:21 am

Tournament options?

Post by TheMark »

Hey been searching the forums to find out if it is possible to do the following tournament set ups
1. Bounty tournament
2. Heads up multi table tournament
3. Shootout style...(single table winner, but multi table tournament)
If so how?

Thanks in advance
Kent Briggs
Site Admin
Posts: 5880
Joined: Wed Mar 19, 2008 8:47 pm

Re: Tournament options?

Post by Kent Briggs »

TheMark wrote:Hey been searching the forums to find out if it is possible to do the following tournament set ups
1. Bounty tournament
2. Heads up multi table tournament
3. Shootout style...(single table winner, but multi table tournament)
There's no bounty system or shootout style built-in. You would have to award bounties manually. You can set Seats/Table to 2 for a heads up tournament. However it will not be shootout style like a typical heads up tournament is structured. One player could finish off more opponents than another and accumulate more chips along the way. Someone will be sitting idle for awhile when there are an odd number of players remaining. Currently the only way to do a shootout style is to schedule multiple single-table tournaments, wait for them all to finish, and then register the winners to a final. That could be automated with external code using the API and the Callback Event system.
SDeC
Posts: 4
Joined: Mon Oct 21, 2013 1:45 am

Re: Tournament options?

Post by SDeC »

You can set Seats/Table to 2 for a heads up tournament. However it will not be shootout style like a typical heads up tournament is structured. One player could finish off more opponents than another and accumulate more chips along the way.
How so, exactly? Once two players have finished off their opponents, the software should immediately execute a simple table re-balance, which would then bring these two players together as new opponents. A player cannot accumulate more chips until they have finished off one opponent; and when they do meet their next opponent, that player has logically also eliminated a player--otherwise, how could he or she have been moved off a table?

I'm curious about why a head-to-head style tournament (multiple tables with only two seats) wouldn't work well. Seems it should. :?
Kent Briggs
Site Admin
Posts: 5880
Joined: Wed Mar 19, 2008 8:47 pm

Re: Tournament options?

Post by Kent Briggs »

SDeC wrote:How so, exactly? Once two players have finished off their opponents, the software should immediately execute a simple table re-balance, which would then bring these two players together as new opponents. A player cannot accumulate more chips until they have finished off one opponent; and when they do meet their next opponent, that player has logically also eliminated a player--otherwise, how could he or she have been moved off a table?
Because player A could take hours to finish off Player B. Meanwhile during that time, C beat D, E beat F, G beat H, the rebalance puts C and E together. The winner of that is put with H. The winner of that now has 3 wins and 6 chip stacks to face off the A/B winner who will have 1 win and 2 chip stacks. So that's not a shootout. A shootout is a bracket tournament. Currently the only way to do that is to setup all those matches as individual tournaments. It could be automated with API calls.
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