Poker Mavens seems capable of recognizing when two or more players are using the same IP address, correct?
If so, then how can I generate an Alert Message to Admin when two or more people are playing from the same IP address or computer?
Duplicate IP address warning
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- Site Admin
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Re: Duplicate IP address warning
Yes, you can set "Allow duplicate IPs" to No in the Server Settings group to disallow a duplicate from logging in. Also, each ring table has that setting if you just want to prevent duplicates at the same table.social wrote:Poker Mavens seems capable of recognizing when two or more players are using the same IP address, correct?
You could periodically call ConnectionsList in the API and scan for duplicates (sort by IP, then loop from top to bottom to see if any two consecutive IPs are the same).If so, then how can I generate an Alert Message to Admin when two or more people are playing from the same IP address or computer?
Re: Duplicate IP address warning
So, there is no way to tap into the process associated with the script recognizing two players from the same IP when it happens? Prefer to discover this sooner than later.Kent Briggs wrote:Yes, you can set "Allow duplicate IPs" to No in the Server Settings group to disallow a duplicate from logging in. Also, each ring table has that setting if you just want to prevent duplicates at the same table.social wrote:Poker Mavens seems capable of recognizing when two or more players are using the same IP address, correct?
You could periodically call ConnectionsList in the API and scan for duplicates (sort by IP, then loop from top to bottom to see if any two consecutive IPs are the same).If so, then how can I generate an Alert Message to Admin when two or more people are playing from the same IP address or computer?
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- Site Admin
- Posts: 5880
- Joined: Wed Mar 19, 2008 8:47 pm
Re: Duplicate IP address warning
If you want to catch it instantly, just monitor the Login Event using the Callback system. And then check that player's IP against the other existing connections.social wrote:So, there is no way to tap into the process associated with the script recognizing two players from the same IP when it happens? Prefer to discover this sooner than later.