Good afternoon,
I've looked through settings and don't see a possibility to specifically allow certain players to go into a negative balance or disallow others.
Is this a feature I'm overlooking?
Allow Negative - Change individual players
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Kent Briggs
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Re: Allow Negative - Change individual players
It applies to everyone. I recommend not using that. It was a bad idea going back to version 2.
Re: Allow Negative - Change individual players
It's actually working out really well, because everyone is in charge of their own balance. So, in general I love the feature. The problem is some players are getting so far behind, we want to cut off their ability to continue buying in.Kent Briggs wrote:It applies to everyone. I recommend not using that. It was a bad idea going back to version 2.
I guess we'll have to consider reworking the system.
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Kent Briggs
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Re: Allow Negative - Change individual players
And hence the problem. Some will just start pushing all-in every hand because reloads are free.arigorn wrote:The problem is some players are getting so far behind, we want to cut off their ability to continue buying in.
There are settings (System -> Chip Settings) you can enable to give players a starting balance and let them top that off by request with a limit on how often.
Re: Allow Negative - Change individual players
I don't suppose you could put a limit as to how far down in the hole someone (or everyone) could go?
Currently I'm just adding a credit in manually and adjusting it later but I'd like to see an option of "Maximum -X chips" or something.
Currently I'm just adding a credit in manually and adjusting it later but I'd like to see an option of "Maximum -X chips" or something.
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Kent Briggs
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Re: Allow Negative - Change individual players
That would require a database modification to track, which I only like to do on major version releases.hxe wrote:I don't suppose you could put a limit as to how far down in the hole someone (or everyone) could go?
Re: Allow Negative - Change individual players
Even for a global negative?Kent Briggs wrote:That would require a database modification to track, which I only like to do on major version releases.hxe wrote:I don't suppose you could put a limit as to how far down in the hole someone (or everyone) could go?
If so, damn.
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Kent Briggs
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Re: Allow Negative - Change individual players
Player account data is saved in the Accounts.db file. It would require modifying the database structure and inserting a new field.hxe wrote:Even for a global negative?