Allow Negative - Change individual players

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arigorn
Posts: 43
Joined: Tue Jul 01, 2008 2:20 am

Allow Negative - Change individual players

Post by arigorn »

Good afternoon,

I've looked through settings and don't see a possibility to specifically allow certain players to go into a negative balance or disallow others.

Is this a feature I'm overlooking?
Kent Briggs
Site Admin
Posts: 6011
Joined: Wed Mar 19, 2008 8:47 pm

Re: Allow Negative - Change individual players

Post by Kent Briggs »

It applies to everyone. I recommend not using that. It was a bad idea going back to version 2.
arigorn
Posts: 43
Joined: Tue Jul 01, 2008 2:20 am

Re: Allow Negative - Change individual players

Post by arigorn »

Kent Briggs wrote:It applies to everyone. I recommend not using that. It was a bad idea going back to version 2.
It's actually working out really well, because everyone is in charge of their own balance. So, in general I love the feature. The problem is some players are getting so far behind, we want to cut off their ability to continue buying in.

I guess we'll have to consider reworking the system.
Kent Briggs
Site Admin
Posts: 6011
Joined: Wed Mar 19, 2008 8:47 pm

Re: Allow Negative - Change individual players

Post by Kent Briggs »

arigorn wrote:The problem is some players are getting so far behind, we want to cut off their ability to continue buying in.
And hence the problem. Some will just start pushing all-in every hand because reloads are free.

There are settings (System -> Chip Settings) you can enable to give players a starting balance and let them top that off by request with a limit on how often.
hxe
Posts: 71
Joined: Sat Apr 04, 2020 1:59 pm

Re: Allow Negative - Change individual players

Post by hxe »

I don't suppose you could put a limit as to how far down in the hole someone (or everyone) could go?

Currently I'm just adding a credit in manually and adjusting it later but I'd like to see an option of "Maximum -X chips" or something.
Kent Briggs
Site Admin
Posts: 6011
Joined: Wed Mar 19, 2008 8:47 pm

Re: Allow Negative - Change individual players

Post by Kent Briggs »

hxe wrote:I don't suppose you could put a limit as to how far down in the hole someone (or everyone) could go?
That would require a database modification to track, which I only like to do on major version releases.
hxe
Posts: 71
Joined: Sat Apr 04, 2020 1:59 pm

Re: Allow Negative - Change individual players

Post by hxe »

Kent Briggs wrote:
hxe wrote:I don't suppose you could put a limit as to how far down in the hole someone (or everyone) could go?
That would require a database modification to track, which I only like to do on major version releases.
Even for a global negative?
If so, damn.
Kent Briggs
Site Admin
Posts: 6011
Joined: Wed Mar 19, 2008 8:47 pm

Re: Allow Negative - Change individual players

Post by Kent Briggs »

hxe wrote:Even for a global negative?
Player account data is saved in the Accounts.db file. It would require modifying the database structure and inserting a new field.
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