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2.70 Beta Testers Needed

PostPosted: Tue Sep 01, 2009 4:34 pm
by Kent Briggs
Contact me via email if you are interested in beta testing version 2.70 (Lite, Pro, and Gold customers). This will mainly be of interest to those with non-English players. Version 2.70 is now fully Unicode compatible and contains a new "Language" tab with a translation table for every caption and message that appears in the Flash client (about 550 items). There are no built-in translations but they can be saved or loaded to disk files so I hope to collect customer-submitted files in as many languages as possible and post them on the web site. English sites can also use the feature if you just want to change the default wording in a caption or message.

Re: 2.70 Beta Testers Needed

PostPosted: Wed Sep 02, 2009 3:07 am
by deisss
Ok, i contact with you via email

Re: 2.70 Beta Testers Needed

PostPosted: Wed Sep 02, 2009 6:45 pm
by madcow
Hi Kent,

for the language options, this is one static option for the language, can we have like an option for the player to choose which language they want to display as? as well as on the admin setting that saying which language is the default display language ? .. right now, once we change one language all changed right ? since we have variaties of players some know this language some don't .. or maybe there is setting already?

thanks

Re: 2.70 Beta Testers Needed

PostPosted: Wed Sep 02, 2009 7:10 pm
by Kent Briggs
madcow wrote:for the language options, this is one static option for the language, can we have like an option for the player to choose which language they want to display as? as well as on the admin setting that saying which language is the default display language ? .. right now, once we change one language all changed right ? since we have variaties of players some know this language some don't .. or maybe there is setting already?


For the time being, only one language file can be active at a time. To switch, you have to take the server offline, import the language file, and go back online. Most of the messages actually originate in the server and are broadcast to the clients in real time. The only way to support multiple languages concurrently would be to build custom packets on the fly for every connection and the existing design wasn't made to work like that. I'll be keeping it mind for the next major version however.

Re: 2.70 Beta Testers Needed

PostPosted: Thu Sep 03, 2009 9:25 am
by Kent Briggs
deisss wrote:Ok, i contact with you via email


I have not received any emails from you. Did you send one?

Re: 2.70 Beta Testers Needed

PostPosted: Fri Sep 04, 2009 11:35 am
by deisss
Ok =)