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Player Registration Utility 2.0 Released

Posted: Tue Jul 28, 2009 9:59 pm
by rjones33
Hey guys,

I just finished up with version 2.0 of the Player Registration Utility. I fixed some bugs and added some features to the program. You can now register all players for every tournament with one click. Also updated the documentation. Give it a test run and feel free to add suggestions or comments. Enjoy!. Here is the download link:

http://www.pokersharkz.net/Downloads/Pl ... tion20.zip

Re: Player Registration Utility 2.0 Released

Posted: Tue Jul 28, 2009 10:47 pm
by Kent Briggs
I tried just installing over version 1 but the icon it put on my desktop kept pointing back to version 1 so I had to do an uninstall first. But then it worked. I did noticed that if you try to register the players with the game server offline, it gives a "Players Registered" message as if it succeeded.

Re: Player Registration Utility 2.0 Released

Posted: Tue Jul 28, 2009 10:54 pm
by rjones33
Kent Briggs wrote:I tried just installing over version 1 but the icon it put on my desktop kept pointing back to version 1 so I had to do an uninstall first. But then it worked.
It is supposed to pop up a message saying that you must uninstall the old version first. I'm not that good with setup and deployment as of yet :) I'll work on that
Kent Briggs wrote:I did noticed that if you try to register the players with the game server offline, it gives a "Players Registered" message as if it succeeded.
Never even thought about checking the server status. I'll add that in at some point. Thanks for the feedback.

Re: Player Registration Utility 2.0 Released

Posted: Fri Aug 07, 2009 7:41 am
by MonTheHoops
Just tried this but it doesnt seem to do anything, I reg for a tourny then populate tournies but none ever show up in the list.

In the settings it asks for Server name, I assume this should be the same as Site Name in Poker Mavens settings? It would help if each field was named the same I suppose.

Cheers for this though, I'll keep at it

Re: Player Registration Utility 2.0 Released

Posted: Fri Aug 07, 2009 9:08 am
by Kent Briggs
MonTheHoops wrote:Just tried this but it doesnt seem to do anything, I reg for a tourny then populate tournies but none ever show up in the list.
You've got to simulate a crash so that a crash file gets made. The easiest way is to use the Windows Task Manager and just kill the PMServer.exe process while the game is online.

Re: Player Registration Utility 2.0 Released

Posted: Fri Aug 07, 2009 9:49 am
by rjones33
Kent,

Once a player registers for a tournament the crash file gets created....correct? This is what I have seen while testing. I have never had to kill the server process or anything. The way it should work is that once players are registered for tournaments, the crash files are created. The admin can then run the player registration program to copy the crash files to a temp location because when the server restarts, the crash files are gone. So, MonTheHoops, the first step would be to hit the copy files button before you can populate the tournaments drop down box. Have you tried it in that sequence? Let me know. The steps should be listed in the documentation.

Re: Player Registration Utility 2.0 Released

Posted: Fri Aug 07, 2009 11:23 am
by Kent Briggs
rjones33 wrote:Once a player registers for a tournament the crash file gets created....correct?
Yeah, I was just thinking about an actual crash rather than a planned shutdown and restart. I forgot your utility can work in both scenarios.

Re: Player Registration Utility 2.0 Released

Posted: Tue Aug 18, 2009 4:10 pm
by CanadaWest
HEY! I like this! Well done Mr. Jones.

This is API driven so can work from any machine, right? No need to have it running in the background on the server then.

It would be good to have this utility copy the crash protect files automatically every X minutes.

Then, if there is an unforeseen crash or server shutdown, the data will be there.

Still, nicely done. I'll give it a try.

Re: Player Registration Utility 2.0 Released

Posted: Tue Aug 18, 2009 4:19 pm
by Kent Briggs
CanadaWest wrote: This is API driven so can work from any machine, right? No need to have it running in the background on the server then.
The crash files are not accessible via the API so his utility has to be local.
It would be good to have this utility copy the crash protect files automatically every X minutes.
The crash files are self-updating on every hand so that wouldn't be needed.

Re: Player Registration Utility 2.0 Released

Posted: Tue Aug 18, 2009 6:07 pm
by CanadaWest
Hmmm, yes, I figured that out. Would be nice to run it without installing to the server. Still a good idea though.

I think you might be missing something though, Kent. Your crash protect files are updated every hand, true, but the files this Player Reg Utility uses to populate tourneys are the temp files it creates when it reads your crash protect files. Part of what Jones had to overcome was the fact that, in a crash, your crash protect files are gone when the server comes back online, so no data.

So, the admin has to use Jones' app to record the data from your crash protect files BEFORE taking the server offline.

What I was suggesting is that Jones could have his app auto record that data periodically so that in an unforeseen shutdown (ie a Crash), the data in the Player Reg Utility's temp file is as up to date and accurate as possible.

Or am I missing something?