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How to closely model a Cage or Playpen Tournament using PM

Posted: Tue Sep 03, 2019 7:09 am
by ftpjesus
Ive been bouncing this around in my head for awhile.. It would seem using the Stop on Chop and then set proportional to 100% would allow for as CLOSE as possible of an approximation of those tournament/cash hybrid games ACR runs..

It does require more having to end the tournament based on a set number of survivors in the tournament as the end point vs actual time frame if you want it automated.. Such you decide how many players have to survive remain and then the system will chop out and pay the chip stacks proportionately IE if the buy in is hypothetically T$10 and chips would then be 1000 the tournament would end and pay everybody based on remaining chips instead of ending after a certain number of levels like they do on ACR and then chopping stacks..

The only way I can see to have the equivalent modeling, active management of the tourney would be required such that somebody would have to monitor the tournament towards the end and then subsequently pausing it at the planned end time and then manually have to adjust all stacks based on results because I believe (and Ken can correct me if Im wrong but Im pretty sure reading the action commands listing for tournaments) if you were just to do an insta take down of the tournament it would act like it was a problem with the tournament and do an equal payout of the entire prize pool thus anything BUT proportional payouts as the intent is and would be in such a tournament.. The first option is definitely viable maybe rename it something like Survivor Tournaments where the goal is to make it the winners who are the remaining players when the final bust out happens and then pays out the survivors their stacks as they sit when it ends.. It might be something maybe for Kent to integrate a tournament setting to have an integrated "tournament ends after X levels" which would determine the chopped status flag being triggered (Stop on Chop) instead of number remaining players who 'cash' when he works on PM 7.0 this isn't anything to me that's a major need or requirement but hey if he slips in it in a patch for 6 I certainly wouldn't complain ;)

This is what happens when youre fighting a nasty sinus cold and don't want to keep your wife awake coughing so shes not in a bad mood getting up for work so you ponder this after happily figuring out Double/Triple or Nothing tournaments or a 50/50 like Pokerstars runs (1/2 get paid evenly half the field and the others paid proportionate based on chip stacks) lead me to think how to make it work 80-85% automated to do a Cage type game also.. :) Hope everybody who had a three day weekend enjoyed it.. Be prepared for the lunacy of Christmas decorations and such to start showing up in stores at the same time they are piling Halloween stuff in another section.. (I seriously think this whole weird dynamic in stores is what lead to the whole Jack Skelington Nightmare Before Christmas story being created).

Re: How to closely model a Cage or Playpen Tournament using

Posted: Tue Sep 03, 2019 10:08 am
by Kent Briggs
It's an interesting idea, based on what I just read at the ACR site. I still have a balance at ACR so I'll have to try out the Playpen tournament.

Re: How to closely model a Cage or Playpen Tournament using

Posted: Tue Sep 03, 2019 4:08 pm
by ftpjesus
Ive played it some and it is indeed interesting creates a fixed time limit cash game with rising blinds that really don't explode.. Can say Ive never gone busto when playing it but have definitely ended with less then what I started with in a couple cases